You may not believe me, but the project is still alive and moving along. Our posting and working schedule has been terribly afflicted by finals season, but we have recently made incredible progress and should (Finally) be able to post some videos of early gameplay by the end of next month. These videos will hopefully showcase some of the features we hope to include in the final version of the game.
Also starting with the new year we will start writing segments about the game. Such as gameplay, story, weapons, things I'm sure you want to know as opposed to all this programming stuff. There will still be programming stuff, but it will be spaced apart for out more non-technical audiences.
With the recent victory over camera control we have been busy at work implementing the texture tiling and sprite animation controls which will be needed once we get some actual textures. My task is now to implement the Lidgren Networking Library which I have been studying for some time, while Corndog polishes up the character movement.
Anyways more on this game development stuff later, there are cookies that need to be taken care of.


