After the model is in this orientation in blender, Press "N" to show the transform panel. In the interface that shows up you will see the "Rotation" section. Set all the values to "0" and hit "CTRL+A" to apply the rotation. After that, you can save the .blend file and drop it straight into Unity3D. The Z vector will then be forward on the model, and your whole life will be better.
Leave a comment if this helped. Good luck.



