We apologize for the lack of a post last week, the writer... ahem I was sick and really didn't feel like doing anything but finding replacement tissue boxes. So here is the overdue post.
When starting a game project the first thing a developer has to do is pick the programming language they will use. Many times this decision is influenced by what helpful libraries or pre-built code is available for a language. For us C# combined with Microsoft's XNA libraries seemed the best choice.
XNA's features for game creators are nearly limitless, and help speed along nearly every part of the programming process. Here are a few of the features provided by this helpful tool.
Well I have menus to program, I'll see you next week.
When starting a game project the first thing a developer has to do is pick the programming language they will use. Many times this decision is influenced by what helpful libraries or pre-built code is available for a language. For us C# combined with Microsoft's XNA libraries seemed the best choice.
XNA's features for game creators are nearly limitless, and help speed along nearly every part of the programming process. Here are a few of the features provided by this helpful tool.
- XBOX, ZUNE, PC gaming compatibility
- Integration with Windows Live Gaming
- Network tools
- Sound Bank Creation and Cue driven audio programming
- Resource Compiling and optimizing
- Install packaging
- Helpful Forums with many other Indie Game developers
- Save files and Live profile integration
Well I have menus to program, I'll see you next week.


