There is a tool for every job

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You just have to find the right one. For the world of Gunslingers to be how we intend it needs to have a physics engine. Now we have two options we could build one ourselves , or we could use an ‘off the shelf’ one. Well why go through the trouble of building one yourself when and ‘off the shelf’ one will do fine, So to simulate the physics in Gunslingers we will be using the Farseer Physics engine. The extent of its integration into the world has yet to be determined, but for now its is going to be used for

  • Character movement
  • Collision detection
  • Particle Physics

We will be endeavoring to use it as efficiently as possible to leverage what we need out of the

Farseer Physics engine. We will be using it’s tools to properly simulate the world of Gunslingers.
Below is a video that demonstrates some of the features of Farseer.





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