I recently had a thought provoking discussion with my girlfriend regarding video games and education.
She graduates in a few days and she has been telling me all about how excited she is to be done with collage. No more tests, no more homework and no more papers written in MLA format. (She is an English major. )
With a sigh I expressed my jealousy because I have at least 1.5 years of school remaining provided I pass all my classes. I droned about how the classes I have to look forward too are mostly boring or extremely difficult (so I assume.) She asked if there was anyway for me to incorporate my love of video games into the projects i have to do for my homework over the coming year.
In the Computer Science department where I go to school there is little interest in computer gaming among the majority of the teaching staff. As such it is very doubtful that there will be any way to apply my enthusiasm for games to my CS education. I do rather wish that They would take a more game focused approach to things. I believe it would help many of us be more interested and more motivated to do the assignments and learn the material. Alas, old men stuck in their old ways.
My girlfriend then got talking about how game developers need to start slipping educational aspects into their video games. I responded in the negative. Thats not really a good idea. While learning is great it does need to be seperate from recreation. Realize that I dont see that as the grand over-arching ideal of video gaming. But i do believe that if a game is intended to be educational or have aspects of it that teach you things about the real world, then the game should be advertised and sold as an "Educational Game." If Bethesda or Square Enix started adding little elements that told them about the usual habitat of the animal they have spent the last 3 hours killing over and over again so they could make a leather jerkin to sell for 2 gold pieces, they would loose money on the time spent researching and adding that information and maybe even loose customers because they are not interested in being fed facts about the real world.
Now I must say, that the concept of merging video games and learning is totally lost on me. If there was some colonial RTS that I could have played that legitimately taught me about the Revolutionary war (in the US) then I would have paid MUCH more attention. As it was I no doubt remember just as much as the next person who slept through it all.
The problem with educational games these days is that they are generally designed by teachers NOT by actual video game designers. I believe that If a game designer were to apply his/her knowledge of game design to making something that taught you rehttp://www.blogger.com/img/blank.gifal world information then (and then sold it as an educational game.) I believe that a quality educational product would be the result. And whats more important, it might even be fun.
I offer as an example A game I encountered when I was looking around at learning HTML5 and how to use it for web based game development. Its a game that helps you increase your typing speed and I have spent far more time playing it than I should have. but its fun, and I have seen a noticeable improvement in my typing skills as a result. Give it a try its free. oh, and I made it to level 35. can you beat me?
Z-Type


