Networking, Websites, and Artists
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Hallo All's!!
I am pleased to announce that we are now looking for an artist. Yah we finally decided we were getting really sick of looking at ugly 'place-holder' graphics. so we are calling out to all artists that may be interested.
The announcement will also go throughout the art department here at school as well. So we expect to receive some applications. We have also found out that we may be able to count this as an internship for the art student that we 'hire.'
I put hire in quotes because we dont actually have money to pay anyone so if money ends up being involved it wont be promised, and it wont be until the game makes money.
If you are someone who would be interested in filling our artist position for this game, go to our website and apply using the contact form. What website you say? well let me tell you...
I have just finished putting the final changes on a legit website for our company. (We are awesome) If you would like to go take a look, please do. it contains a description of our current game project, and a contact form where you can get a hold of us or apply for the art position. or just throw insults at us. whatever floats your boat.
Heres a link: http://www.novaboxgames.com
And last but not least, an actual project update:
We have come to our senses and started developing a serious storyline for this game. It occurred to us that it might behoove us to have an engaging single player campaign on release. (no duh) so we have started story writing and listing the various arts we will need. And heres the really interesting part:
We have set a goal to have the game released by end of Quarter one 2012. To this end, I have been working my butt off the last two weeks to try to get this game playable. At one point I had the networking down and working but it was brought to my attention that the networking architecture I had implemented may not be sufficient for multiplayer over the internet.
When we first started this project we did it with a fun game to play at LAN parties in mind. It has grown quite a bit since then, in many ways. but we still feel it is achievable. Part of that growth was that we wanted to make this game available to a wide audience and as part of that we wanted to allow for an online multiplayer aspect.
So when I found out we needed A different architecture for the networking I let out a sigh and rewrote the thing from scratch. We are now using a design that should allow for smooth networking over the internet. Testing is still underway but progress is being made. I hope to have the game playable by the end of the thanksgiving break. (Unfortunately, Skyrim caused a bit of an...unfocused period...but I seem to have got a handle on that addiction :P)
I will be talking about the process I went through in deciding on a networking structure in the next blog post.
Until then, don't die. just think of all the fun you would miss out on.
I am pleased to announce that we are now looking for an artist. Yah we finally decided we were getting really sick of looking at ugly 'place-holder' graphics. so we are calling out to all artists that may be interested.
The announcement will also go throughout the art department here at school as well. So we expect to receive some applications. We have also found out that we may be able to count this as an internship for the art student that we 'hire.'
I put hire in quotes because we dont actually have money to pay anyone so if money ends up being involved it wont be promised, and it wont be until the game makes money.
If you are someone who would be interested in filling our artist position for this game, go to our website and apply using the contact form. What website you say? well let me tell you...
I have just finished putting the final changes on a legit website for our company. (We are awesome) If you would like to go take a look, please do. it contains a description of our current game project, and a contact form where you can get a hold of us or apply for the art position. or just throw insults at us. whatever floats your boat.
Heres a link: http://www.novaboxgames.com
And last but not least, an actual project update:
We have come to our senses and started developing a serious storyline for this game. It occurred to us that it might behoove us to have an engaging single player campaign on release. (no duh) so we have started story writing and listing the various arts we will need. And heres the really interesting part:
We have set a goal to have the game released by end of Quarter one 2012. To this end, I have been working my butt off the last two weeks to try to get this game playable. At one point I had the networking down and working but it was brought to my attention that the networking architecture I had implemented may not be sufficient for multiplayer over the internet.
When we first started this project we did it with a fun game to play at LAN parties in mind. It has grown quite a bit since then, in many ways. but we still feel it is achievable. Part of that growth was that we wanted to make this game available to a wide audience and as part of that we wanted to allow for an online multiplayer aspect.
So when I found out we needed A different architecture for the networking I let out a sigh and rewrote the thing from scratch. We are now using a design that should allow for smooth networking over the internet. Testing is still underway but progress is being made. I hope to have the game playable by the end of the thanksgiving break. (Unfortunately, Skyrim caused a bit of an...unfocused period...but I seem to have got a handle on that addiction :P)
I will be talking about the process I went through in deciding on a networking structure in the next blog post.
Until then, don't die. just think of all the fun you would miss out on.


