GM here,
I've been busy and promising evidence of my work for some time now. Supposedly I was going to show some video and screenshots for several weeks.
No more waiting I am presenting my procedural terrain engine.
It uses the incredible PolyVox library (http://www.volumesoffun.com) to store voxel information and several types of fractal noise to generate lowlands, highlands, mountains, and caves.
It has been a fun learning experience. I got to experience the frustrating recursive principal of shaders (you have to know how to do shaders before you can learn how to do shaders) I also got to play around with paging and set up a mesh pager in Ogre. I also got to play around with Voxels. They are the hot thing right now and I hope they get more popular.
On that note this project is being shared open source on Google Code.
Check it out at (http://code.google.com/p/senior-project-voxel-terrain-generation/)
Still figuring out the exact license I want to use, but I don't care if people want to use it or make money off of it. Later I might change that but for now dig in and surely you can make it better.
Also on another exciting note. I AM GRADUATING THIS WINTER! WOOT! Just had to get that out. I'm so excited to be done with school. Maybe I'll change my mind after working for a while. We shall see.
Pictures after the jump!
I've been busy and promising evidence of my work for some time now. Supposedly I was going to show some video and screenshots for several weeks.
No more waiting I am presenting my procedural terrain engine.
It uses the incredible PolyVox library (http://www.volumesoffun.com) to store voxel information and several types of fractal noise to generate lowlands, highlands, mountains, and caves.
It has been a fun learning experience. I got to experience the frustrating recursive principal of shaders (you have to know how to do shaders before you can learn how to do shaders) I also got to play around with paging and set up a mesh pager in Ogre. I also got to play around with Voxels. They are the hot thing right now and I hope they get more popular.
On that note this project is being shared open source on Google Code.
Check it out at (http://code.google.com/p/senior-project-voxel-terrain-generation/)
Still figuring out the exact license I want to use, but I don't care if people want to use it or make money off of it. Later I might change that but for now dig in and surely you can make it better.
Also on another exciting note. I AM GRADUATING THIS WINTER! WOOT! Just had to get that out. I'm so excited to be done with school. Maybe I'll change my mind after working for a while. We shall see.
Pictures after the jump!


